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Earth & Beyond
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Earth and Beyond (EA Games)(Disc 1).ISO
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ENBData.cab
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_8AC73E6F16914EB3AEDA62C3CD7CD748
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2002-06-28
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61 lines
; Orbital.ini
[ORBITALS]
NUM_ORBITALS=3;
LIGHTCOLOR=LightColor.Earth;
SKYCOLOR=SkyColor.Space;
SKYEMISSIVE=SkyEmissive.Risco Ambient;
;[SAMPLEORBITAL]
;OBJECT= Render Object Name
;LIGHTINTENSITY= Spline Name
;SKYINTENSITY= Spline Name
;STARTANGLE= Multiple of PI 0 = down, 1 = up 0.5 = east
;RX= Multiple of PI rotation about the X axis. Must be 0.0 for land lights
;RZ= Multiple of PI rotation about the Z axis. Must be 0.0 for land lights
;DISTANCE= In normal units away from CAMERA
;ORBITSPERHOUR= Number of orbits per hour
;LIGHTRADIUS= Angular radius of the light. If left blank program will calculate based on distance and radius
[ORBITAL000]
OBJECT=28
STARTANGLE=3;
RX=0;
RZ=0;
DISTANCE=200000;
ORBITSPERHOUR=2;
EMITS_LIGHT=TRUE;
LIGHTINTENSITY=LightIntensity.White;
SKYINTENSITY=SkyIntensity.Black;
SCALE=0.5;
LIGHTRADIUS=0.5
[ORBITAL001]
OBJECT=476
STARTANGLE=1.3;
RX=0.0;
RZ=0.1;
DISTANCE=100000;
ORBITSPERHOUR=4;
EMITS_LIGHT=TRUE;
LIGHTINTENSITY=LightIntensity.Moon Risco;;
SKYINTENSITY=SkyIntensity.Black;
SCALE=1;
LIGHTRADIUS=1
[ORBITAL002]
OBJECT=1426
STARTANGLE=1.1;
RX=0.1;
RZ=0.1;
DISTANCE=50000;
ORBITSPERHOUR=4;
EMITS_LIGHT=false;
LIGHTINTENSITY=LightIntensity.Moon Risco;
SKYINTENSITY=SkyIntensity.Black;
SCALE=.2;